Tad's worldbuilding airship drifting above a layered map

World Bible

Tad's Airship

Map your geography, creatures, and cultures so that your story doesn't spring any leaks mid-flight. Start loose, then tighten the bolts as you write.

World notes & panels: No Story CoresAI tools (Ask Tad, Shine it up): Coming soon
Tad – Worldbuilding Navigator
Everdraft Workshop

World Bible

Tad's Airship

Map your geography, creatures, and cultures so that your story doesn’t spring any leaks mid-flight.

World flavor playground

Tap a few bubbles to sketch the feel of this world before you start filling in details. You're not locking anything in — this just gives Tad a flight plan when we hook in the AI.

Worldbuilding direction

How do you like to build worlds? Start small and grow outward (village → region → nation), or start big and zoom inward (planet → continent → city).

Magic style & presence

How strange the world gets, and how predictable that strange is.

Tech level & era

How advanced everyday life feels for most people.

What do you want to map first?

You can always come back and add more panels later.

Lore & culture anchor points

Pick a few story-heavy pillars. You don’t have to fill them all in today.

Messy world notes

Catch anything that doesn't have a neat panel yet — odd rules, vibes, factions, creatures, or half-formed ideas. When we add Tad's AI, this will feed the shined-up world snapshot.

World snapshot & Tad's help

Later, Ask Tad and Shine It Up will use your panels and messy notes to draft feedback and a clean world bible snapshot you can reuse in other modules. For now, you can mock that up by hand here.

World Bible only • No AI yet

Story Core cost: TBA

Tad's feedback on this world

When Ask Tad is live, his comments and suggestions will land here. For now, you can use this as a place to jot “editor brain” notes about what still feels thin or confusing.

Shined-up world bible snapshot

This is the cleaned-up version you'll eventually send into Plot and Draft. Aim for a 1–2 page overview: geography, cultures, power structures, magic, tech, and any big historical scars.

Take this world with you

Print it, save it, or send it forward into Plot and Draft later. You can always come back to the airship when this world drifts.

Igniting this world will eventually send key details into Plot and Draft so you don't have to retype them. For now, it just logs the payload so we can wire things up safely later.